AI Insights · Timothy · October 2024
Top 5 School Games on Android in Austria: Q3 2024 Performance
Discover the latest trends in weekly revenue, downloads, and active users for the top school-themed games on Android in Austria during the third quarter of 2024.
In the third quarter of 2024, the performance of school-themed games on the Android platform in Austria showcased a diverse range of trends. This analysis, based on data from Sensor Tower, highlights the key metrics for the top five games in this category.
Idle Vampire: Twilight School, published by RESTAR LIMITED HK, experienced fluctuations in weekly revenue, starting at $37 and peaking at $65 in mid-August before a decline towards the end of the quarter. Downloads were minimal, with a notable occurrence of 12 downloads in late July and 6 in early September.
Teacher Simulator: School Days from Kwalee Ltd showed an initial increase in weekly revenue, reaching $36 at the end of July, followed by a gradual decrease. The game maintained a consistent download rate throughout the quarter, with a peak of approximately 2.8K in early July, and a resurgence to 1.5K by the end of September. Weekly active users began at around 4.6K, experiencing a decline to a low of 980 in early September, before recovering to 2.3K by the quarter's end.
The performance of University Empire Tycoon -Idle by Codigames was marked by sporadic revenue, with peaks of $19 and $31 in late July and early August respectively. However, there were no significant download activities recorded during this period.
God of High School: ORIGIN, published by WONCOMZ.INC, exhibited a modest revenue trajectory starting from $25 in early September and declining to $7 by the end of the month. Downloads showed a steady increase from 2 in early September to 27 by the end of the quarter. Active users were recorded at 30 in late September, slightly increasing to 36 by the month's end.
Lastly, Idle High School Tycoon by Kolibri Games saw a revenue peak of $35 at the beginning of September, followed by a decrease. The game maintained a consistent level of active users, starting at 585 and slightly varying throughout the quarter, with a peak of 669 in late September.
For more detailed insights into these apps and their performance, visit Sensor Tower.